Pocket Preserve · Yasha Games

Privacy Policy

Effective and last updated: 30 October 2026

This policy explains what data the Pocket Preserve mobile game handles, why, and the choices you have. Pocket Preserve (Android package com.yashasystems.game.pocketpreserve) is published by Yasha Systems LLC ("we", "us"). The separate Yasha Systems privacy notice covers our company website and voice-agent services.

1. Stored on your device

This data stays on your device unless it is part of a cloud save (section 4), and is deleted when you clear the app's data or uninstall it.

2. Gameplay data (analytics)

The game can send gameplay and economy events over an encrypted connection to our own storage at Cloudflare (section 9). No analytics company receives them. The events contain:

Your IP address reaches Cloudflare when the game connects, as with any internet request. Our storage derives only your country from it and does not store the IP address.

We use this data to balance puzzle difficulty, find and fix problems, and understand which campaigns bring players. Whether it is sent from the start depends on where you are.

Most countries, including Turkey, the Philippines and the United States

Gameplay data is on by default. A one-time card at first launch tells you so. We rely on our legitimate interests in a balanced game that works and in knowing which campaigns bring players. You can turn it off at any time in Settings → "Share gameplay data".

Nothing is sent unless you agree. The first time you open the game, it asks whether you want to share gameplay data. Until you answer, events are kept only in the game's memory on your phone. If you tap "Share gameplay", they are sent. If you tap "No thanks", they are discarded and nothing is sent. If you decline, the game may ask once more after about 6 months. This is based on your consent, which you can withdraw at any time in Settings → "Share gameplay data".

The game decides which rule applies on your phone, from its language and region setting, the SIM and network country, and the time zone. If any of them points to one of these regions, or none can be read, the consent rule applies.

Turning it off

When you turn the setting off, the game stops sending events and stops using its analytics ID. If you turn it on again later, a new, unrelated ID is created. The old ID stays on your device only, so that Settings → "Delete my analytics data" can still ask us to delete the data sent under it (section 11).

Earlier test versions of the game also sent these events to GameAnalytics. Current versions do not. "Delete my analytics data" still covers data sent there.

3. Advertising: AppLovin MAX

The game shows rewarded and interstitial ads through AppLovin MAX, AppLovin's ad mediation service (AppLovin privacy policy). For each ad, MAX chooses between AppLovin and these ad networks, each of which handles data under its own privacy policy: Unity Ads, Mintegral, Pangle (ByteDance) and Liftoff (Vungle). The game does not use Google's ad services. Rewarded ads are always optional, and players who buy "Remove Ads" no longer see interstitial ads.

4. Google Play Games: cloud save and leaderboard

If you already use Google Play Games, the game signs you in silently. Everything works without signing in.

Google processes this data under its privacy policy; the Play Games SDK also collects its own diagnostics.

5. Purchases

Purchases are processed entirely by Google Play; we never receive your payment card or billing address. The game receives the product, price, currency, order ID, purchase token and a signed receipt, verifies the receipt on your device, and keeps a purchase record on the device so it can deliver the item exactly once and restore it later. If gameplay data is shared, the purchase is also reported as described in section 2. For refunds and order history, use Google Play.

6. Game content, configuration and time

The game downloads its configuration, the daily-puzzle schedule and puzzle packs, and reads the current time, from our website play.yashasystems.ai, hosted by Cloudflare. Like any web request, this reveals your IP address, the app's user agent and the time of the request to Cloudflare. No identifier of yours is sent, and we do not keep request logs. The time is used so that Energy refills and daily rewards follow a trustworthy clock.

7. Crash and error reports: Sentry

When the game crashes, freezes or hits a script error, a report is sent to Sentry (Functional Software, Inc.), stored in Sentry's EU data region (Frankfurt, Germany).

We use crash reports only to find and fix problems, based on our legitimate interest in a game that works.

8. Local notifications (reminders)

If you choose "Notify me" and allow notifications, the game schedules reminders on your device, such as "Energy is full", "Today's puzzle is ready" and a gift waiting on your animal shelf. They are created and delivered by your device's operating system; no data is sent to us or to a push-notification service. Turn them off in the game's Settings → "Notifications" or in your device settings.

9. Who receives data

RecipientWhatWhen
AppLovin (MAX) and the ad networks it mediates: Unity, Mintegral, Pangle (ByteDance), LiftoffAdvertising ID or app set ID (IDFA on iPhone only with tracking allowed), IP address and approximate location, device and app information, ad interactions, diagnostics, your "Do not sell or share" choice (section 3)When ads may be shown
Google (Play Games, Play Billing)Cloud save, leaderboard score, purchases (sections 4–5)If you use them
Cloudflare, Inc.Gameplay data, stored in our own storage (section 2); website requests (section 6)Gameplay data: while "Share gameplay data" is on
Functional Software, Inc. (Sentry)Crash and error reports (section 7)When the game hits an error

These providers process data for us or, in the case of Google, AppLovin and the ad networks, as independent parties under their own terms. Some of them process data outside your country, including in the United States and the European Union, under contractual safeguards such as the EU Standard Contractual Clauses. GameAnalytics no longer receives any data; it holds only what earlier test versions sent (section 2).

We do not sell your personal information for money. Under some US state laws, letting ad companies collect data in the game for personalized advertising can count as a "sale" or "sharing" of personal information. You can opt out at any time with Settings → "Privacy choices" → "Do not sell or share my personal information", or by deleting your advertising ID.

10. How long data is kept

DataKept
Data on your deviceUntil you clear the app's data or uninstall it
Cloud save and leaderboardIn your Google account until you delete them (section 11)
Gameplay data (our storage)400 days, then deleted automatically
Data earlier test versions sent to GameAnalyticsUnder GameAnalytics' retention policy; deleted on request (section 11)
Crash reports (Sentry)Up to 90 days
Website requestsNo request logs are kept
Advertising dataUnder AppLovin's and each ad network's policies (section 3)

11. Your choices and rights

Depending on where you live (for example under the EU/UK GDPR, Turkey's KVKK, the Philippines' Data Privacy Act or US state privacy laws), you may have the right to access, correct or delete your personal data, to object to or restrict its use, to data portability, and to withdraw consent at any time. You can also complain to your data protection authority, such as your EU supervisory authority, the Turkish Personal Data Protection Authority (KVKK) or the Philippine National Privacy Commission.

To use these rights, e-mail info@yashasystems.ai. Because the game has no account of its own, and we cannot see your Play Games or Game Center account, gameplay data is linked only to a random ID that stays inside the game, so we cannot find it from your name or e-mail; use Settings → "Delete my analytics data" to have it deleted. We answer within 30 days.

12. Permissions the app uses (Android)

PermissionWhy
Internet, network stateAds, gameplay data (when shared), crash reports, game content and time, Google Play services
Notifications (Android 13+)Reminders, only if you allow them
Run at startup, wake lockKeep scheduled reminders after a restart
Advertising ID, ad measurement (Android ad topics and attribution), Wi-Fi state, vibration, Google Play license check, Amazon privacy-pass attestation (added by the AppLovin and ad-network SDKs)Ads, ad measurement and fraud prevention
Install referrer (Google Play)Install source, under the same rule as gameplay data (section 2)

13. Children and teenagers

Pocket Preserve is for players 18 and older and is not directed at children or teenagers; its store listings set that age group. Its ads come from AppLovin, whose services may not be used for children. We do not knowingly collect personal information from anyone under 18. If you believe someone under 18 has provided personal information, contact us and we will delete it.

14. On iPhone

An iPhone version is in testing. It works as described above, with Apple's services in place of Google's: Game Center and iCloud saved games instead of Play Games, the App Store instead of Google Play, and the IDFA (only if you allow tracking through Apple's App Tracking Transparency prompt, section 3) or the IDFV as the advertising identifier. When gameplay data is shared, the install source comes from Apple Search Ads: the game sends Apple's attribution token, our server asks Apple which ad campaign, if any, led to the install and stores that answer, never the token. Apple may also send us anonymous install reports for ad campaigns (SKAdNetwork), which contain no information about you.

15. Changes

We will update this policy when the game's data practices change and change the date at the top. For significant changes we will also tell you in the game or in the store listing's release notes.

16. Contact

Yasha Systems LLC
30 N Gould St, Sheridan, WY 82801, USA
E-mail: info@yashasystems.ai